Classic
Start each stage with three hearts and the standard moving-rival speed. Choose this if you enjoy timing jumps and chasing a cleaner run.
A free, single-player browser platformer. Help Shlomo collect 100 shekels in each stage, find the exit, and recover from his questionable travel decisions.
Play free in your browser →On a computer, click the game and use the keyboard. On a phone or tablet, use the large buttons below the game. You can hold a direction and tap jump at the same time.
| Action | Keyboard | Touch |
|---|---|---|
| Move | ← / → or A / D | Hold the left or right button |
| Jump | Space, W, or ↑ | Tap the jump button |
| Double jump | Release, then press jump again in the air | Release, then tap jump again in the air |
| Pause | P or the pause button | Tap the pause button |
Hold the first jump for more height; release early for a short hop. The second press works while you are airborne, and landing restores both jumps. Use a late second jump to extend a crossing, or an earlier one to reach a high ledge. A third press will not give another jump.
The toolbar also has sound and expanded-view buttons. Sound starts only after you enable it. Leaving the game or switching tabs pauses play so Shlomo can wait for you.
Start each stage with three hearts and the standard moving-rival speed. Choose this if you enjoy timing jumps and chasing a cleaner run.
Start each stage with five hearts. Moving rivals and scooters travel 35% slower, giving you more time to react. Choose this while learning the routes.
Both modes include all three stages. Every exit requires 100 shekels collected in its own stage. Explorer gives you more room for mistakes; gaps and steam vents still need attention.
Blue arrows identify moving platforms. They carry you while you stand on them; jump when the next landing is within reach. Amber cracked ledges give way after 0.85 seconds in Classic or 1.25 seconds in Explorer, then rebuild after 2.8 seconds. Their cracks turn brighter when the countdown starts. Both types use the same jump controls.
Hold your first jump for height and delay the second press to cross wider gaps. A striped beach parasol launches you automatically and leaves one jump for steering. Optional souvenirs reward harder routes; checkpoints and spare coins let you recover from missed landings.
Flags mark checkpoints along the route. If Shlomo falls, he returns to a checkpoint and loses a heart; collected coins stay collected. After losing every heart, restart the stage or begin another adventure from the menu.
Your run and personal best use storage in your current browser when it is available. Return on the same device and choose Continue run to resume from a checkpoint. Saves do not sync between browsers or devices, and clearing site data removes them. If storage is blocked, you can still play, but progress cannot be saved.
Stage one ends with a descent into the tunnels. Stage two ends with a jet flight to Tel Aviv. You can pause or skip either animation, and travel does not add to your run timer. Finish the third stage to see your campaign results.
Best Time beneath Personal Best records your fastest completed three-stage adventure, with separate records for Classic and Explorer. Lower is better. The timer counts active play, including world retries, and excludes pauses and travel animations. Continuing a saved run keeps its accumulated time. Times are saved on this device when browser storage is available.
Read the three-stage guide →